Game Technology and Design

Date: 15th May 2019
Time: 18:30 – Refereshments from 6:30pm for a 7pm start
Speaker: Ian Hughes Senior Analyst, Internet of Things 451 Research
Location: Pitstop Cafe, WMG, University of Warwick
BCS Meetings are free to attend.


Games, the technology and the psychology behind them are becoming an integral part of our experiences at work and at home. The games industry on its own is huge, with multi-billion-dollar properties and brands and it is a technical and creative powerhouse. Elements of gameplay are working their way into our everyday activities such as leader boards on fitness trackers. E-sports is growing across the world too, creating an eco-system of paying professional roles, coaches, players and commentators. We can learn skills in Virtual Reality and use them with digital assistance in Augmented Reality. In this session we look at the diverse range of games ideas and gamification impacting work as much as play.

Ian Hughes/epredator, BCS Animation and Games SG Chair, is an Internet of Things Senior Analyst at 451 Research, with nearly 30 years of experience in emerging technology as a developer, architect and consultant.  Ian was early to the Web development space in 1998, social media in 2004, and influential in virtual-worlds adoption in 2006-09, all whilst at IBM. He spent the next seven years in start-up land, where he presented a regular emerging technology feature on a UK children’s TV show for three series (The Cool Stuff Collective), built virtual hospitals, pitched to investors, wrote a technology column for a fashion magazine and two sci-fi novels, Reconfigure and Cont3xt, full of modern day IoT, VR and AR – He received an Honorary Doctorate in Technology from Southampton Solent University in July 2018. When not deep in technology he is a chief instructor and 2nd Dan Black Belt in self-defence.

Comments are closed.