British Computer Society Logo British Computer Society Coventry Branch
Computer Games Courses


HOME | EVENTS | BCS WEBSITE
 

Computer Games Courses

 


Contents

Summary     
Which Indust
Why offer a c
Mark
Sale
Cost
Game Develop
Lifec
Deve
Typic
Game Playing
First Games
Game
Employment O
Should You E

Contents

 
ry?
ourse in Computer Games?
et Size
s Growth
 Distribution
ment
ycle
lopment Team
al Budgets
 
Degree
s Development Degree
pportunities
mploy one?
 

 

 

Summary

All media objects, software, graphics, fonts, data, graphs, tables, quotes and text are the copyright of their original owners and are acknowledged whether the author or artist is known or unknown. Trademarks are also fully acknowledged.

Thanks to Professor Ian Marshall of the School of MIS both for the talk, and for supplying your secretary with a copy of his slides (from which the life-cycle diagram has been borrowed).

So, when were the first computer games developed? Around 1952 games started to appear on the hardware available at the time. In 1949-50 Alan Turing considered the use of computers to solve gaming problems although he never coded any solutions on a computer. Therefore, computer games are not the recent innovation people believe!

Which Industry?

The game development industry is known variously as:
  • Computer games
  • Video games
  • Interactive digital entertainment
  • Interactive software
  • Console games
  • Leisure software
  • Entertainment software

It is NOT known as Multi-media, that just means using packages to present information.

Why offer a course in Computer Games?

It is only recently that the government considered the computer gaming industry to be an industry in its own right. It has grown to be a huge testing ground for bits of Computer Science. The figures below demonstrate that it has grown to be a huge market:

2001 Global Market Size

  • $16-24 billion retail sales
  • $28 average retail price
  • $1-$84 retail price range
  • 571-857 million units sold

Annual Sales Growth

  • 9.4% since 1996
  • 8.7% in 2002
  • 10% estimated in 2003
  • 25% estimated to 2005

Top 3 Global Markets

  • USA: £4.5 Billion
  • Japan: £2.4 Billion
  • UK: £1.1 Billion

Market Size Comparisons

Based on 2002 figures:
Product Retail UK Sales
(£ billion)
Annual Growth
(1997-2002)
Games 2.074 19%
Cinema 0.755 6.4%
Music 1.2 3%
DVD/VHS Rental
& Sales
2.25 27.8%

Cost Distribution

  PC-CD Game Console Game
Role Cost £ % Cost £ %
Developer 3 9 3 8
Publisher 15 47 15 38
Wholesaler 5 16 5 13
Retailer 3 9 3 8
Manufacturer 1 3 8 21
Distribution 5 16 5 13
Total 32 100 39 100

Game Development

Typical Platforms

  • Personal computers
  • Consoles
    • Sony Playstation II
    • Microsoft X-Box
    • Nintendo GameCube
    • Sony PSOne
  • Handheld Devices
    • Nintendo Gameboy Advanced
    • Mobile phones and 3G phones
    • PDA
  • Internet
  • Interactive digital television

    Lifecycle

    Diagram showing life cycle as detailed below
    • Concept Phase
      • Idea
      • Concept Game
      • Proposal
      • Funding Approved
    • Design Phase
      • Detailed Design
      • Technical Feasibility & Prototyping
      • Development Schedule
      • Game Design Approval
    • Development Phase
      • Alpha Release & Testing
      • Beta Release & Testing
      • Final (or Beta Gold) Release & Testing
    • Publishing Phase
      • Publishing Decision
      • Exploitation
      • Marketing & Public Relations
      • Manufacturing & Distribution

    Development Team

     Member How
    many  
    Management 1
    Game Design 1
    Level Design 4
    Production 1
    Artists 10
    Programmers 10
    Audio 1
    QA 1

    Typical Budgets

    "Triple A" quality games
    • Development
      • Budget - $2-3+ million
      • Period - 18 to 36 months
    • Publishing
      • Marketing budget - $1-2 million
      • Target retail price - $50
    "Single A" quality games
    • Development
      • Budget - $0.6-1+ million
      • Period - 12 to 18 months
    • Publishing
      • Marketing budget - $0.2 million
      • Target retail price - $50
    "Budget" quality games
    • Development
      • Budget - $0.2-0.3+ million
      • Period - 5 to 6 months
    • Publishing
      • Marketing budget - $40,000
      • Target retail price - $20-30

    Typical Payback

    "Triple A" quality games
    • 1,000,000 million units
    • Retail Price $50 per unit
    • Total Revenue $50,000,000
    Share
    • Developer 8% - $4 million
    • Publisher 38% - $19 million
    • Console licence 21% - $10.5 million

    Game Playing

    • 14-42 different genre, including:
      • Adventure and Interactive Fiction
      • Fighting
      • God Games
      • Platform
      • Gambling
      • Quizzes
      • Table-Top Games
      • Puzzle and Card
      • Role Play
      • Shooters
      • Sports
      • War and Real-time Strategy
      • Artificial Life
      • Abstract
    • Different genre attract different players
    • Not all games are violent

    First Games Degree

    The problem was that a successful industry sprang up, taking lots of graduates, mostly from the software development industry, and many from microsystems industries, but no university was producing grads for the games industry.

    This flegling industry spang up thanks to David Jones, a student on a BSc Microsystems course. He worked for Timex at the time when they were producing the Sinclair ZX81 and Spectrum micro-computers. Manufacturing rejects could be purchased cheaply and repaired by enthusiasts, therefore a large caucas of students in Scotland had access to these platforms to use them and play on them.

    David developed many games including Lemmings, which becamse so popular that he left his degree course to form his own company DMA. Although he never returned to university to complete his degree, the University of Abertay awarded him an honoury Masters Degree for his services to industry.

     
    The first games degree was offered in 1996 because there were, by then, 4 games companies in Scotland, but a shortage of suitable programmers. Many Software and Microsystems graduates were "snapped up" but the shortage was recognised, and addressed by the University.

    Games Development Degree

    Therefore, with support from local games companies, the University of Abertay launches:
    • MSc Computer Games Technology
    • BSc Computer Games Technology
    • BSc Computer Arts
    • BA Games Design & Production
    Creating specialist graduates
    • Games Technology
      • PC, GBA, Console Programming
      • Maths & Physics
      • Games-related Computer Science
      • Games Design & Production
    • Sponsorship
      • Sony – PS1 and PS2
      • Nintendo – GBA and GameCube
      • Others – Software + Time
    • Currculum framework
      • Critical Game Studies
      • Games and Society
      • Game Design
      • Game Programming
      • Visual Design
      • Audio Design
      • Interactive Storytelling
      • Game Production
      • Business of Gaming

    N.B. GBA = GameBoy Advanced

    Employment Opportunities

    There are approximately 100 new vacancies in the Games Industry every year. These cover:
    • Design and Development
      • Programmers (£14k-£50k)
      • Artists or Animators Artist (£14k-£40k)
      • Musicians or Audio Artists (£10k-£25k)
      • Producer or Director (£30k+)
      • Game Designer (£30k+)
    • Quality Assurance
      • Play or Beta Tester (£0-£4 per hour)
      • Quality Control Staff (£20k-£40k)
    • Support
      • Technical (£10k-£30k)
      • Administration (£10k-£20k)
    • Management
      • Senior (£50k+)

    Getting a job in games development

    You will need (and need to be) the following:
    • Good degree
    • Team player
    • Good communication
    • Specialist knowledge
    • Game player
    • Good portfolio
    • Pushy
    You will get Initial Training:
    • 6 month contract
    • Assigned to a mentor
    • Placed in a team
    • Some vendor specific training (perhaps)
    • Find out yourself

    Should You Employ one?

    • Depends on the course
    • The best courses attract very bright students
    • Excellent programmers are very creative
    • 130+ courses on UCAS

    • Accreditation
      • May reduce the number of courses on UCAS
        (130 courses means of the order of 3000 grads chasing 100 jobs each year)
      • Skillset/DTI/TIGA/ELSPA
      • Working on a scheme

    Further Information

     

Source Date 24th October 2004. Last updated 6th October 2009 © Copyright British Computer Society